I’m looking at the measurements and trying to see if there is a good way to judge the quality of the transients of a pair of headphones.
The reason is that two headphones can have the same or similar Frequency Response, but because of the difference in transient response and damping qualities, one pair can sound significantly higher quality than the other pair.
Group delay appears to be a good measurement, checking the speed to reach the proper signal output. However, it doesn’t seem to take into account things like overshoot or ringing amplitude/length, both of which have a significant effect on the quality of sound.
I understand that the AMP/DAC used can have a significant effect on this. But perhaps with good enough AMP/DAC, the raw measurements from the headphone should be fine? There also might be a way to compare the output signal of the AMP/DAC to the output of the headphones and measure the difference to get the properties of the headphone.
Anyway, I would like for there to be an easier way to measure how faithful the headphones are to the original signal being given to them when it comes to transients, because that carries over to the quality of everything else.
Hi! Unfortunately, we no longer have this TV so we can’t retest it.
I have confirmed, G-Sync.
Confirmed working, but only through hdmi port 1 even though all ports will expose gsync compatibility when freesync is enabled in tv menu. Ports are otherwise identical in supported resolutions and refresh rates (only hdmi 3 stands out with arc). Documentation is very much lacking.
Confirmed working, but only through hdmi port 1 even though all ports will expose gsync compatibility when freesync is enabled in tv menu. Ports are otherwise identical in supported resolutions and refresh rates (only hdmi 3 stands out with arc). Documentation is very much lacking.
I must add that it plays a littlebit better with amd cards as it works on hdmi 1 through 4, and a few games experience less to no microstuttering on amd. That said, most games do run flawlessly on nvidia, too. For many games, fullscreen mode is a requirement for stutter free gameplay on both nvidia and amd, but that is probably nothing new. tested on rtx 3070 and rx 6600 xt.