Get insider access
Preferred store
Notice: Your browser is not supported or outdated so some features of the site might not be available.
  1. Product

ASUS ROG Swift OLED PG32UCDP: Main Discussion

All updates to this product will be posted below. Click 'Follow Product Status' to receive notifications when there are updates for this product.

  • Product Purchased
    Aug 20
  • In The Lab
    Aug 29
  • Testing
    Sep 4
  • Writing Review
    Sep 12
  • Editing
    Sep 19
  • Final Review
    Aug 28
    Full Review
Posted 7 months ago

Our full review is now available.

Sort by:
oldest first
  1. We’ve just released a new video that mentions the ASUS ROG Swift OLED PG27AQDP here.

    Show More Updates
  2. 2
    1
    0
    1
    0

    I just got this monitor. Can I charge and use it at the same time on my MacBook Pro M1 16in (2021) via a usb-c to display port?

    No, you won’t get power using a USB-C to DisplayPort cable/adapter.

  3. 2
    1
    0
    1
    0

    I just got this monitor. Can I charge and use it at the same time on my MacBook Pro M1 16in (2021) via a usb-c to display port?

  4. 2
    1
    0
    1
    0

    Borderless/Windowed usually disables G-Sync or makes it randomly turn off if you alt-tab constantly, so I guess there’s no real solution then?

    Pretty much, every ‘solution’ has a trade-off haha

  5. 3
    2
    1
    2
    0

    Not exactly, if you use the full-screen mode of your games, then it’s going to re-handshake at the refresh rate of the game. The best way to keep the refresh rate high is by in windowed mode instead of full-screen so that there’s no handshake.

    Borderless/Windowed usually disables G-Sync or makes it randomly turn off if you alt-tab constantly, so I guess there’s no real solution then?

  6. 3
    2
    1
    2
    0

    So, in this case, if I’m using an Nvidia GPU, would setting the “Preferred refresh rate” setting in the Nvidia Control Panel per game profile to “Highest available” force the monitor to handshake at the max refresh rate, thus avoiding extra input lag?

    Not exactly, if you use the full-screen mode of your games, then it’s going to re-handshake at the refresh rate of the game. The best way to keep the refresh rate high is by in windowed mode instead of full-screen so that there’s no handshake.

  7. 2
    1
    0
    1
    0

    Hey, sorry this is a difficult topic to explain. Basically the input lag depends on what the ‘handshake’ of the signal is. So for example, if you’re using a 480Hz source, and change inputs to a 60Hz source, then it’s handshaking again at 60Hz. So with the 480Hz source, if you use VRR and the refresh rate drops down to 60 fps after handshaking, then the input lag remains low. But as soon as it handshakes again at 60Hz, then the input lag increases. This is also the case if you have VRR on or off - it’s all about the refresh rate that you’re starting at. So if you’re playing at a game at 60 fps without VRR and the monitor handshakes at 60Hz, then the input lag is high.

    So, in this case, if I’m using an Nvidia GPU, would setting the “Preferred refresh rate” setting in the Nvidia Control Panel per game profile to “Highest available” force the monitor to handshake at the max refresh rate, thus avoiding extra input lag?

PreviewBack to editorFormat guide