Is anyone else having a purple ghosting problem in 4K hdr movies? Would you have any solutions to this?
Can’t wait to see the review for this monitor! Really interested about the Brightness, compared to the 32inch version!
4k OLED - This is it. THE monitor.
Can’t wait to see this review!
Agreed. I have a G8 Neo, but this thing presumably has way better (proper) HDR (hdr10/dolby vision and a proper certification), also how fast it is and can auto turn off to prevent burn in on the panel.
The CES videos showed it had a presence sensor and at least in the CES videos looked really fast to wake and turn off.
We’ve purchased the product and are waiting for it to arrive in our lab.
will it arrive in the lab before the official release date?
it still hasn’t been delivered yet, so it’s hard to predict when our review will be available. We’ll post updates here once we have them though!
I’m surprised that it still hasn’t reached you. Many channels have already reviewed the product, and it’s even out of stock in several places. Yet, you placed your order weeks ago.
It looks like we have no choice but to wait.
I’m surprised that it still hasn’t reached you. Many channels have already reviewed the product, and it’s even out of stock in several places. Yet, you placed your order weeks ago.
It looks like we have no choice but to wait.
I think part of the issue is many early reviewers get free monitors/products sent to them. This allows manufacturers to cherry pick samples to send to them. I prefer Rting’s approach to get one from a public retail channel to ensure this doesn’t happen, even if it takes longer.
Oh yes we really need this one and 272URX / MO27U2 / G81SF for comparison - all of them are new 27 OLED 4K.
Hello How do yall think 1440p and 1080p will look on this monitor since the scaling isn’t even,i just want lower to 1440p for shooters and competitive games and keep 4k for everything else
Hope this comes out soon. Can’t wait to see it lol
Hello How do yall think 1440p and 1080p will look on this monitor since the scaling isn’t even,i just want lower to 1440p for shooters and competitive games and keep 4k for everything else
A 1080p or 1440p image on a 4k display usually won’t be quite as sharp as a monitor of the same size with either a 1080p or 1440p resolution. 4k monitors need to interpolate a 1440p signal (and often will do so with 1080p signals), and in these cases the image looks less sharp. That said, in practice the difference shouldn’t be very noticeable in most gameplay situations that don’t involve a lot of text. A few monitors do support integer scaling, but they aren’t very common.
That said, if you’re using upscaling methods like DLSS this becomes much less of an issue, as you can render at a lower resolution and your GPU will use a variety of techniques to create a better image at a higher resolution than what your monitor alone is capable of doing through simple upscaling. Additionally, if you’re not using DLSS or comparable technologies, you can also look at using GPU scaling, which uses your GPU instead of your monitor to upscale the signal to 4k. Some GPUs are better at upscaling a 1440p image than a monitor, so using GPU upscaling can result in a better image. This can have a particular advantage with 1080p signals, as GPUs that support integer scaling let you double pixels on a 4k monitor with a 1080p signal for a sharper image.
The product has arrived in our lab, and our testers will start evaluating it soon.
A 1080p or 1440p image on a 4k display usually won’t be quite as sharp as a monitor of the same size with either a 1080p or 1440p resolution. 4k monitors need to interpolate a 1440p signal (and often will do so with 1080p signals), and in these cases the image looks less sharp. That said, in practice the difference shouldn’t be very noticeable in most gameplay situations that don’t involve a lot of text. A few monitors do support integer scaling, but they aren’t very common. That said, if you’re using upscaling methods like DLSS this becomes much less of an issue, as you can render at a lower resolution and your GPU will use a variety of techniques to create a better image at a higher resolution than what your monitor alone is capable of doing through simple upscaling. Additionally, if you’re not using DLSS or comparable technologies, you can also look at using GPU scaling, which uses your GPU instead of your monitor to upscale the signal to 4k. Some GPUs are better at upscaling a 1440p image than a monitor, so using GPU upscaling can result in a better image. This can have a particular advantage with 1080p signals, as GPUs that support integer scaling let you double pixels on a 4k monitor with a 1080p signal for a sharper image.
Thank you for this detailed explanation I really appreciate it
Could you please measure how bad is the contrast when light hits this QD-OLED panel?
Our testers have started testing this product; is there anything specific you’re looking to see? Let us know in this thread.
Can’t wait to see the finished review! I’ve had mine for a month and it’s been the best gaming monitor I’ve ever owned.
Would y’all test the color accuracy and gamma tracking using Racing-sRGB and sRGB Cal? There are two color calibration reports (one included in the box and the other via the OSD) that were done using these two modes.
I’m also really curious to see what y’all measure for 60Hz input lag as I predict it’ll be below 15.0ms which will be a welcome upgrade over the PG32UCDM.
I’ve read some reviews about this monitor and noticed concerns regarding the coating on Samsung’s 4th-generation WD-OLED panel. It appears that the coating is unusually fragile and quite difficult to clean. If possible, I would appreciate it if you could test this aspect.
I’ve read some reviews about this monitor and noticed concerns regarding the coating on Samsung’s 4th-generation WD-OLED panel. It appears that the coating is unusually fragile and quite difficult to clean. If possible, I would appreciate it if you could test this aspect.
What? Samsung makes QD-OLED, LG makes WOLED. Also, it’s important to note that “QD-OLED 4th generation” is nothing more than a possibly higher pixel density; it’s equal to 2024’s panels in terms of brightness and pretty much anything else, you can’t really call it a new generation.
Thank you for this detailed explanation I really appreciate it
I’d like to add that DLSS is GPU upscaling. NVIDIA’s GPU upscaling method is DLSS, which got an upgrade a few weeks ago (DLSS Transformer as opposed to the ‘former’ DLSS CNN). AMD’s FSR 4 is coming out now with the new 9000 cards, too. Anyway, nowadays, for games at least, pretty much everyone uses DLSS / FSR. So while you are absolutely right in saying that upscaling to 4K is a thing, people who buy a 2160x1440 monitor most often use upscaling from 1707x960 -> 2160x1440 and people with 4K monitor use upscaling from 2160x1440 to 4K in games (DLSS/FSR Quality mode). This is done to get better fps and is much more common than playing on a native resolution. For all other usage, native resolution is used and it would be pretty uncommon to use a 2560x1440 resolution on it. Just buy a 2560x1440 monitor then.
What? Samsung makes QD-OLED, LG makes WOLED. Also, it’s important to note that “QD-OLED 4th generation” is nothing more than a possibly higher pixel density; it’s equal to 2024’s panels in terms of brightness and pretty much anything else, you can’t really call it a new generation.
That’s actually not true. 4th Gen is what allowed 166 PPI QD-OLED to be possible with the same power consumption as 110 PPI 3rd Gen. 110 PPI 4th Gen coming this summer is HDR True Black 500 meaning 300 nits full field white which is 20% brighter than Gen 3 with the same PPI.
I’ve read some reviews about this monitor and noticed concerns regarding the coating on Samsung’s 4th-generation WD-OLED panel. It appears that the coating is unusually fragile and quite difficult to clean. If possible, I would appreciate it if you could test this aspect.
The key is not touching it or spitting on the display. If you need to wipe away dust or dried spit a little bit of breath and a magic microfiber cloth from Amazon works perfectly and does not scratch the display.
Early access to our full test results is now available for Insiders! Become an insider to check it out here.
I’d like to add that DLSS is GPU upscaling. NVIDIA’s GPU upscaling method is DLSS, which got an upgrade a few weeks ago (DLSS Transformer as opposed to the ‘former’ DLSS CNN). AMD’s FSR 4 is coming out now with the new 9000 cards, too. Anyway, nowadays, for games at least, pretty much everyone uses DLSS / FSR. So while you are absolutely right in saying that upscaling to 4K is a thing, people who buy a 2160x1440 monitor most often use upscaling from 1707x960 -> 2160x1440 and people with 4K monitor use upscaling from 2160x1440 to 4K in games (DLSS/FSR Quality mode). This is done to get better fps and is much more common than playing on a native resolution. For all other usage, native resolution is used and it would be pretty uncommon to use a 2560x1440 resolution on it. Just buy a 2560x1440 monitor then.
Well I want this monitor because of the size and 240hz is enough for me I don’t need 480/360hz I also do work and 4k would be nice for text and overall usage in content consumption ect ,
In short I went a “all in one monitor” i rather pay a bit extra for 4k on 27 inch then pay a bit less and get 1440p 360/480 hz and the 240hz 1440p monitor all have bad text coatings. Brightness
That said I think I could do with 1440p on this display just for shooters/ competitive games and everything else will be on 4k I also play on console so this is huge
A brief summary of my experience with this monitor:
Unfortunately, this monitor was unusable for me, so I’ve returned it.
A brief summary of my experience with this monitor:
- My unit had a very loud and annoying relay.
- Pixel fringing was still visible to me. Looking at OLED panels in laptops with 200+ DPI, I don’t think the future generation of panels with 5k resolution will ‘solve’ this problem. Also, in my experience, WOLED pixel fringing is much less annoying.
- My eyes started to hurt after 10-15 minutes of use. From what I’ve seen, this is a relatively common occurrence with QD-OLED panels. Unfortunately, this monitor was unusable for me, so I’ve returned it.
A relay when you turned it on and off? If so, that’s normal. Sorry to hear that it didn’t work for you.
I’ve read some reviews about this monitor and noticed concerns regarding the coating on Samsung’s 4th-generation WD-OLED panel. It appears that the coating is unusually fragile and quite difficult to clean. If possible, I would appreciate it if you could test this aspect.
Hi, glossy QD-OLEDs can be harder to clean, but we haven’t noticed this particular monitor’s screen being easier to scratch up or clean compared to other QD-OLED generations.
The full review has been posted here. Let us know what you think!
Please add a little bit of guidance on reading the black level rise values. For example, “Contrast at 100 lx: 736:1”. Does this mean than in an office a cheaper LCD monitor would have the same level of contrast?
Hi, Why Color Accuracy (Post-Calibration) is worse than the pre-Calibration? That makes no sense, unless that’s a typo? could you please explain?
The data on contrast changes with different ambient lluminance levels are an excellent addition, so very welcome! It’s hard to interpret the Lux values, but it’s a general challenge that’s not easy to overcome, and relative differences between different panels are very helpful still. Outstanding work.
Hope it’ll be introduced to all display reviews from now on, even though they might be the most relevant with QD-OLED.
Thank you for the review!
Post Calibration is worse than pre calibration? Why and how? I’m very confused now
You gave ‘Console Gaming’ a higher score than ‘PC Gaming” and Console Gaming does not have the ‘VRR Flicker’ Con.
This insinuates that there is no VRR flicker when using console.
Can you review this discrepancy?
Hi, Why Color Accuracy (Post-Calibration) is worse than the pre-Calibration? That makes no sense, unless that’s a typo? could you please explain?
Hey, great question! In pre-calibration we used the ‘sRGB Cal Mode’ GameVisual mode, which locks colors well to the sRGB color space, but locks you out of most settings. This is why we calibrated with the ‘User’ GameVisual mode, to have access to those settings, with Display Color Space set to ‘Wide Gamut.’ However, as explained in the text, even calibrating with these settings results in more saturated colors than the ‘sRGB Cal Mode’, and if you look at the scoring breakdown, this is what results in a worse score than in Pre-Cal. But if you look at the individual results, the overall color accuracy is about the same, and the color temperature and white balance are better. So yes, it’s strange that the Post-Cal score is lower, but it’s important to keep in mind that we calibrate using different settings than before the Pre-Cal results. I hope this all makes sense!
Post Calibration is worse than pre calibration? Why and how? I’m very confused now
As explained to mhnoni, we calibrated using the ‘User’ picture mode with Display Color Space set to ‘Wide Gamut’, which results in more saturated colors than the ‘sRGB Cal Mode’ we used in our Pre-Calibration testing. That said, it’s only this oversaturation that makes the score worse, as everything else is better after calibration.
You gave ‘Console Gaming’ a higher score than ‘PC Gaming” and Console Gaming does not have the ‘VRR Flicker’ Con. This insinuates that there is no VRR flicker when using console. Can you review this discrepancy?
Yes exactly, we’ve found that when using consoles this VRR flicker isn’t as common, and it’s really a problem with PCs when there are big changes in frame rates. Just keep in mind that the VRR flicker isn’t part of the scoring for either PC or Console gaming.
Please add a little bit of guidance on reading the black level rise values. For example, “Contrast at 100 lx: 736:1”. Does this mean than in an office a cheaper LCD monitor would have the same level of contrast?
That’s close, but it’s not exactly that. The black levels go up on any monitor in a bright room, but we found that the black levels raise a lot quicker on QD-OLEDs. We measured the contrast on this monitor specifically to get a better understanding of that, and it’s really to show how much worse the contrast is in a bright room, but without doing the same testing on IPS monitors, we can’t make any comparisons.
The data on contrast changes with different ambient lluminance levels are an excellent addition, so very welcome! It’s hard to interpret the Lux values, but it’s a general challenge that’s not easy to overcome, and relative differences between different panels are very helpful still. Outstanding work. Hope it’ll be introduced to all display reviews from now on, even though they might be the most relevant with QD-OLED. Thank you for the review!
Thanks! We’re adding it to our TV Test Bench 2.0, and this gives us a better understanding of it with monitors, too.
Hey, great question! In pre-calibration we used the ‘sRGB Cal Mode’ GameVisual mode, which locks colors well to the sRGB color space, but locks you out of most settings. This is why we calibrated with the ‘User’ GameVisual mode, to have access to those settings, with Display Color Space set to ‘Wide Gamut.’ However, as explained in the text, even calibrating with these settings results in more saturated colors than the ‘sRGB Cal Mode’, and if you look at the scoring breakdown, this is what results in a worse score than in Pre-Cal. But if you look at the individual results, the overall color accuracy is about the same, and the color temperature and white balance are better. So yes, it’s strange that the Post-Cal score is lower, but it’s important to keep in mind that we calibrate using different settings than before the Pre-Cal results. I hope this all makes sense!
I see, thanks a lot, this is a big disadvantage, I think it should’ve been highlighted in the review summery.
I see, thanks a lot, this is a big disadvantage, I think it should’ve been highlighted in the review summery.
I understand, but this is the way with which we calibrate it - you may have better results with a different way of calibration and/or using different settings, so it’s hard to make a conclusion from this.
Update: Clarified that the extra Contrast measurements at different luminance levels are with a bright light directly facing the screen.
You guys are awesome! I would love to see an article/video that compares these new 27” QD-OLED monitors. (MSI, ROG, Alienware, Samsung).
Anyways thank you for the thorough reviews!
Finally! Been waiting on this review for a while. Well done.
You guys are awesome! I would love to see an article/video that compares these new 27” QD-OLED monitors. (MSI, ROG, Alienware, Samsung). Anyways thank you for the thorough reviews!
Thanks for the kind words! If we were to do a video comparing them, is there anything specific you’d like to see mentioned/talked about?
When using typec to connect the screen to mac mini 4 and turn on 4k240hz (DSC is on), will the screen flicker for a long time when switching between SDR, HDR and source?