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  1. Table of Contents
  2. Top
  3. Main Differences
  4. Brightness
    1. HDR Brightness
    2. HDR Brightness In Game Mode
    3. SDR Brightness
  5. Picture Quality
    1. Contrast
    2. Blooming
    3. Lighting Zone Transitions
    4. Contrast And Dark Details In Game Mode
    5. HDR Brightness
    6. HDR Brightness In Game Mode
    7. PQ EOTF Tracking
    8. SDR Brightness
    9. Color Gamut
    10. Color Volume
    11. Pre Calibration
    12. Post Calibration
    13. Gray Uniformity
    14. Black Uniformity
    15. Viewing Angle
    16. Reflections
    17. HDR Native Gradient
    18. Low-Quality Content Smoothing
    19. Upscaling: Sharpness Processing
    20. Pixels
  6. Black Level
    1. Contrast
    2. Lighting Zone Precision
    3. Lighting Zone Transitions
    4. Contrast And Dark Details In Game Mode
    5. Black Uniformity
  7. Motion
    1. Response Time
    2. Flicker-Free
    3. Black Frame Insertion (BFI)
    4. Motion Interpolation
    5. Stutter
    6. 24p Judder
    7. Variable Refresh Rate
  8. Color
    1. SDR Color Volume
    2. HDR Color Volume
    3. SDR Pre-Calibration Color Accuracy
    4. SDR Post-Calibration Color Accuracy
    5. HDR Pre-Calibration Color Accuracy
    6. HDR Post-Calibration Color Accuracy
  9. Processing
    1. PQ EOTF Tracking
    2. Low-Quality Content Smoothing
    3. Upscaling: Sharpness Processing
    4. HDR Native Gradient
  10. Game Mode Responsiveness
    1. Input Lag
    2. Supported Resolutions
    3. Variable Refresh Rate
    4. CAD In Game Mode @ Max Refresh Rate
    5. CAD In Game Mode @ 120Hz
    6. CAD In Game Mode @ 60Hz
    7. PS5 Compatibility
    8. Xbox Series X|S Compatibility
  11. Motion Handling
    1. Stutter
    2. 24p Judder
    3. Response Time
    4. Flicker
    5. Black Frame Insertion (BFI)
    6. Motion Interpolation
  12. Reflections
    1. Direct Reflections
    2. Ambient Black Level Raise
    3. Total Reflected Light
    4. Ambient Color Saturation
  13. Panel
    1. Viewing Angle
    2. Gray Uniformity
    3. Panel Technology
  14. Inputs
    1. Input Lag
    2. Supported Resolutions
    3. PS5 Compatibility
    4. Xbox Series X|S Compatibility
    5. Input Specifications
    6. Input Photos
    7. Audio Passthrough
    8. Total Inputs
    9. HDR Format Support
  15. Design
    1. Style
    2. Accelerated Longevity Test
    3. Stand
    4. Back
    5. Borders
    6. Thickness
    7. Build Quality
  16. Smart Features
    1. Interface
    2. Ad-Free
    3. Apps and Features
    4. Remote
    5. TV Controls
    6. In The Box
    7. Misc
  17. Sound Quality
    1. Frequency Response
    2. Distortion
  18. Comments

Hisense U6/U6N vs TCL Q6/Q651G QLED

Side-by-Side Comparison

Products

Hisense U6/U6N
TCL Q6/Q651G QLED

Tested using Methodology v1.11

Updated May 30, 2025 03:26 PM

SEE PRICE
Amazon.com

Tested using Methodology v2.0.1

Updated May 13, 2025 11:44 AM

SEE PRICE
Amazon.com
Hisense U6/U6N Picture
TCL Q6/Q651G QLED Picture

Variants

  • 55U6N (55")
  • 65U6N (65")
  • 75U6N (75")
  • 85U6N (85")
  • 43Q651G (43")
  • 50Q651G (50")
  • 55Q651G (55")
  • 65Q651G (65")
  • 75Q651G (75")
  • 85Q651G (85")
  • 98Q651G (98")

Our Verdict

Hisense U6/U6N

TCL Q6/Q651G QLED

The Hisense U6/U6N is better than the TCL Q6/Q651G QLED. Thanks to its local dimming feature, the Hisense displays much deeper blacks, so it looks better in a dark room. The Hisense also looks better in a bright room since it overcomes more glare, and it provides a more impactful HDR experience thanks to its wider color gamut and better HDR brightness. The Hisense allows you to drop your resolution to play in up to 1440p @ 120Hz, but VRR doesn’t work when you do that. The TCL can output up to 1440p @ 120Hz with VRR active, but since its pixel transitions are so slow, it's not a good option for gamers.

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