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  1. Table of Contents
  2. Top
  3. Main Differences
  4. Brightness
    1. HDR Brightness
    2. HDR Brightness In Game Mode
    3. SDR Brightness
  5. Picture Quality
    1. Contrast
    2. Blooming
    3. Lighting Zone Transitions
    4. Contrast And Dark Details In Game Mode
    5. HDR Brightness
    6. HDR Brightness In Game Mode
    7. PQ EOTF Tracking
    8. SDR Brightness
    9. Color Gamut
    10. Color Volume
    11. Pre Calibration
    12. Post Calibration
    13. Gray Uniformity
    14. Black Uniformity
    15. Viewing Angle
    16. Reflections
    17. HDR Native Gradient
    18. Low-Quality Content Smoothing
    19. Upscaling: Sharpness Processing
    20. Pixels
  6. Black Level
    1. Contrast
    2. Lighting Zone Precision
    3. Lighting Zone Transitions
    4. Contrast And Dark Details In Game Mode
    5. Black Uniformity
  7. Motion
    1. Response Time
    2. Flicker-Free
    3. Black Frame Insertion (BFI)
    4. Motion Interpolation
    5. Stutter
    6. 24p Judder
    7. Variable Refresh Rate
  8. Color
    1. SDR Color Volume
    2. HDR Color Volume
    3. SDR Pre-Calibration Color Accuracy
    4. SDR Post-Calibration Color Accuracy
    5. HDR Pre-Calibration Color Accuracy
    6. HDR Post-Calibration Color Accuracy
  9. Processing
    1. PQ EOTF Tracking
    2. Low-Quality Content Smoothing
    3. Upscaling: Sharpness Processing
    4. HDR Native Gradient
  10. Game Mode Responsiveness
    1. Input Lag
    2. Supported Resolutions
    3. Variable Refresh Rate
    4. CAD In Game Mode @ Max Refresh Rate
    5. CAD In Game Mode @ 120Hz
    6. CAD In Game Mode @ 60Hz
    7. PS5 Compatibility
    8. Xbox Series X|S Compatibility
  11. Motion Handling
    1. Stutter
    2. 24p Judder
    3. Response Time
    4. Flicker
    5. Black Frame Insertion (BFI)
    6. Motion Interpolation
  12. Reflections
    1. Direct Reflections
    2. Ambient Black Level Raise
    3. Total Reflected Light
    4. Ambient Color Saturation
  13. Panel
    1. Viewing Angle
    2. Gray Uniformity
    3. Panel Technology
  14. Inputs
    1. Input Lag
    2. Supported Resolutions
    3. PS5 Compatibility
    4. Xbox Series X|S Compatibility
    5. Input Specifications
    6. Input Photos
    7. Audio Passthrough
    8. Total Inputs
    9. HDR Format Support
  15. Design
    1. Style
    2. Accelerated Longevity Test
    3. Stand
    4. Back
    5. Borders
    6. Thickness
    7. Build Quality
  16. Smart Features
    1. Interface
    2. Ad-Free
    3. Apps and Features
    4. Remote
    5. TV Controls
    6. In The Box
    7. Misc
  17. Sound Quality
    1. Frequency Response
    2. Distortion
  18. Comments

Hisense U7K [U7, U75K] vs Sony X90L/X90CL

Side-by-Side Comparison

Products

Hisense U7K
Sony X90L/X90CL

Tested using Methodology v1.11

Updated Mar 17, 2025 03:27 PM

SEE PRICE
Amazon.com

Tested using Methodology v2.0.1

Updated Jun 12, 2025 03:29 PM

SEE PRICE
Amazon.com
Hisense U7K [U7, U75K] Picture
Sony X90L/X90CL Picture

Variants

  • 55U7K (55")
  • 65U7K (65")
  • 75U7K (75")
  • 85U7K (85")
  • XR-55X90L (55")
  • XR-65X90L (65")
  • XR-75X90L (75")
  • XR-85X90L (85")
  • XR-98X90L (98")

Our Verdict

Hisense U7K [U7, U75K]

Sony X90L/X90CL

The Sony X90L/X90CL and Hisense U7K are similar TVs, with the Hisense having a slight edge overall. The Sony is the slightly brighter TV in HDR and is noticeably brighter in SDR. However, the Hisense compensates for it by having superior reflection handling, making it a bit better for bright room viewing. The Hisense also looks better in dark rooms due to its slightly better contrast and vastly superior black uniformity. Unfortunately, the Sony TV is less interesting for gamers due to its higher input lag, and two HDMI 2.1 ports are capped at 4k @ 120Hz. The Hisense also has only two HDMI 2.1 ports, but they're both capable of 4k @ 144Hz. Plus, the Sony's eARC port is one of its HDMI 2.1 ports, so you lose one of them when a soundbar is connected, while the Hisense's eARC port is one of its HDMI 2.0 ports.

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