Tested using Methodology v2.0.1
Updated May 09, 2025 07:41 PM
Tested using Methodology v2.0.1
Updated Apr 08, 2025 05:39 PM
LG 27GS95QE-B
ASUS ROG Strix OLED XG27AQDMG
The LG 27GS95QE-B and the ASUS ROG Strix OLED XG27AQDMG are very similar 27-inch OLED gaming monitors. The ASUS is a better option if you prefer the vividness of a glossy screen. The ASUS is also a better choice if you find VRR flicker distracting, as it has a setting to reduce this, though it causes some stutter. However, the LG is better if you prefer a more consistent display in different lighting conditions with its matte screen. It's also a better choice if you plan to use the Xbox Series X|S with your monitor, as it's more compatible with that console.
LG 27GS95QE-B
ASUS ROG Strix OLED XG27AQDMG
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LG 27GS95QE-B vs ASUS ROG Strix OLED XG27AQDMG: Main Discussion
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Update: We incorrectly reported that the analog cable you can purchase from Apple was lightning to TRRS, not lightning to TRS. We have updated the text for the following tests: Battery, PC Compatibility, PlayStation Compatibility, and Xbox Compatibility.
Hi everyone,
A while back, we received a retest request from one of our users for the Airpods Max. Here is the link to this thread. It has been a while since we have been able to provide an update. The main reason is that we are conducting an extensive investigation into ways to improve our Headphone testing. In this case, we are exploring Isolation testing, and the Airpods Max headphones have been used for this task.
I am providing an update here since we have introduced product threads, and it would be easier to keep all communication here so that everyone can follow it in one place.
Cheers, Dagobiet.
Update: We’ve added a comparison between these headphones and the Dyson Zone Wireless in Comfort.
Hey guys. Airpods Max is so widespread (sold few millions) that it might be interesting to have the proper settings to make the APM matching the target curve using the audiogram as equalizer. I mean, could you kindly suggest what are the parameters to be used to get best frequency response using the procedure below?
If you click on Custom Audio Setup (Settings > Accessibility > Audio/Visual > Headphone Accommodations ). Pick a random image of yours when prompted to choose an audiogram file. You will be asked to input numbers manually for example: 20 if I want to keep the sound as it is. Higher like 23 to elevate the response. For example it would be possible to use the numbers below for both ears (20;19;20;19;23;25;20) and, when applied, switch between audiogram/default/presets.
Keep up the good work!
Hi Mau
Thank you for your feedback; we truly appreciate it. At the moment, we generally do not suggest any audio EQ. Sound is very subjective, and everyone has different tastes depending on many factors, such as sensitivity, content (music) preferences, ear shape/ ear canal, and more. We have discussed this in the past and are seeing more requests for Custom EQ. Implementing it could be tricky since we would not want users feeling misguided or misinterpreting the results. That said, we will discuss this as a team again, and it could be something worth exploring in the future 🙂.
Sincerely, Dagobiet
How did you test the wired latency and are you sure its 0ms? They require a special cable that converts the analogue signal to digital, and according to a few sources adds aroun 10ms of latency. Can you confirm that?
Hi Wundering,
We have updated our latency methodology under TB 1.6. We will be updating the Airpods Max under the latest test bench. Once we have finalized the retest, we will provide you with an update on the results here. In the meantime, feel free to read our R&D articles regarding the Test Bench Changes for Latency.Link
Cheers, Dagobiet
Update: We’ve converted this review to Test Bench 1.6, which updates how we measure latency. We’ve updated and renamed the following test groups: Wired Connection, Bluetooth Connection, and Wireless Connection (Dongle). We’ve also added new codec latency measurements and provided an audio sample of recorded latency.
Nice headphones but worth no more than 200$ soundwise and for them being wireless- it’s not a good thing most of the time
This product has been merged with Apple AirPods Max Wireless Over-Ear Headphones with. Follow the discussion here.
Just wondering if you guys stopped testing iOS latency on these devices or just forgot to include it in this review - was looking these up to see that specifically because I’m looking for headphones to watch movies on my iPad Pro.
New FW 6F21new sound? There is some rumor (Soundguys measured but when change happened we dunno).. time to test again and again 😄 lucky you!
Hello MauRtings,
We will look into this firmware update and publish any required changes to the review.
Hi DoggyCapital,
Starting in Test Bench 1.6 our latency results measure relative latency, so our testing doesn’t account for any additional latency caused by the device connected to the headphones. As a result, iOS latency was removed from our testing methodology in our Test Bench 1.6 update, since the results aren’t comparable.
Here’s a quick quote as to why it isn’t test from our 1-6 changelog article link: “We’ve also removed iOS Latency and Android Latency. Our methodology was different for these tests compared to the rest of our latency tests, which meant that these results weren’t directly comparable. Measurements could also be specific to the phone model or to an OS version or app version, which means our results may not be valid for other devices.”
Cheers, Matt
I’m also looking forward to this!
I care about the difference between 7A291 and 6F21 firmware updates. If you have a chance, you can try to compare them, especially in terms of noise reduction, because 7A291 is a firmware that belongs to the USB-C AirPods Max. Thanks for your outstanding evaluation of this product.
Hi lslqtz,
Thanks for your interest on our review. We did run a spot check on our AirPods Max updated to firmware 6F21 and didn’t note any significant changes in frequency response performance. We’ll take a look at the Isolation performance and update the review if we note any improvements.
Thanks, Matt
Looking forward to the usb-c versions wired lossless and low latency update with the usb-c and usb-c to 3.5mm cable review update.
I know this is pretty irrelevant to most people but curious to see what it does to your thoughts on the wired gaming section.
Update: We’ve converted this review to Test Bench 2.0, which updates our sound tests and adds performance usages. You can read more about this in our changelog.