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We've recently released Test Bench 2.0 for Monitors! Read our new VRR Flicker R&D Article and Pursuit Photo R&D Article to learn more.

Samsung Odyssey G6/G65D S32BG65D Monitor Review

Tested using Methodology v2.0
Reviewed Oct 22, 2024 at 10:26 am
Latest change: Writing modified Oct 25, 2024 at 09:57 am
Samsung Odyssey G6/G65D S32BG65D Picture
7.8
PC Gaming
7.1
Console Gaming
7.6
Office
7.7
Editing
7.9
Brightness
7.9
Response Time
6.7
HDR Picture
7.9
SDR Picture
9.0
Color Accuracy

The Samsung Odyssey G6/G65D S32BG65D is a mid-range 32-inch, curved gaming monitor. It's a Best Buy-exclusive and updated version of the Samsung Odyssey G6 S32BG65, with the same specs and features, like the 4k resolution and 240Hz refresh rate. It mainly competes with other 240Hz, 1440p gaming monitors, like the LG 27GR83Q-B or the Gigabyte AORUS FI32Q X. It has features you'd expect to find in a gaming monitor, like HDMI 2.1 bandwidth, VRR support, and RGB lighting on the back. It also supports the Tizen smart platform, so you can stream content without using your PC, and it comes with a remote that supports voice control.

Our Verdict

7.8 PC Gaming

The Samsung Odyssey G65D is good for PC gaming. It has a high 240Hz refresh rate that's great for competitive gaming, and it supports all common VRR formats to reduce screen tearing. It even has HDMI 2.1 bandwidth to take full advantage of modern graphics cards. Gaming feels responsive thanks to its low input lag, and it has sharp motion for the most part, but there's more inverse ghosting and smearing at lower refresh rates. Unfortunately, it has distracting VRR flicker with changing frame rates. On the plus side, it has good picture quality as it displays deep blacks and gets bright, but highlights don't pop in HDR.

Pros
  • HDMI 2.1 bandwidth.

  • Sharp motion across VRR range.

  • Low input lag.

  • High native contrast ratio.

  • 240Hz refresh rate.

  • Bright enough to fight glare.

Cons
  • Terrible local dimming feature.

  • Noticeable VRR flicker.

  • More blur and smearing at low refresh rates.

  • Highlights don't pop in HDR.

7.1 Console Gaming

The Samsung Odyssey G65D is decent for console gaming. It has low input lag for a responsive feel, and it supports most signals from the PS5 and Xbox Series X|S but doesn't support downscaled 4k signals at the same time as VRR. Unfortunately, there's smearing with fast-moving objects with 60Hz and 120Hz signals. Luckily, it has a great contrast ratio that helps it display deep blacks, and it gets bright enough to fight glare in well-lit rooms, but highlights don't pop against dark backgrounds.

Pros
  • Low input lag.

  • High native contrast ratio.

  • Bright enough to fight glare.

Cons
  • Terrible local dimming feature.

  • More blur and smearing at low refresh rates.

  • Doesn't support all signals from consoles.

  • Highlights don't pop in HDR.

7.6 Office

The Samsung Odyssey G65D is good for office use. It has good text clarity, and its large screen provides enough space for multitasking. It even gets bright enough to fight glare in a well-lit room, and has decent reflection handling. While its excellent ergonomics are useful for adjusting the screen, its narrow viewing angles are less ideal for sharing your screen with someone else. Plus, it has an aggressively curved screen that may take some time getting used to if you've never used a curved screen before.

Pros
  • Bright enough to fight glare.

  • Good text clarity.

  • Decent reflection handling.

  • Excellent ergonomics.

Cons
  • Aggressively curved screen.

  • Narrow viewing angles.

7.7 Editing

The Samsung Odyssey G65D is good for content creation. It has accurate colors before calibration, but calibrating it still provides the best accuracy. It even displays deep blacks next to bright highlights, but with a terrible local dimming feature, highlights don't pop. On the plus side, it gets bright enough to fight glare in a well-lit room and has decent reflection handling. Its excellent ergonomics make it easy to adjust, but it has narrow viewing angles, so the image looks washed out from the sides. Unfortunately, with a curved screen, straight lines look curved, and it may take some time to get used to.

Pros
  • High native contrast ratio.

  • Bright enough to fight glare.

  • Excellent ergonomics.

  • Accurate colors before calibration.

Cons
  • Highlights don't pop in HDR.

  • Aggressively curved screen.

  • Narrow viewing angles.

  • Full calibration provides best accuracy.

7.9 Brightness

The Samsung Odyssey G65D has very good brightness as it gets bright enough to fight glare in well-lit rooms. While it still gets bright in HDR, highlights don't pop against dark backgrounds.

Pros
  • Bright enough to fight glare.

Cons
  • Highlights don't pop in HDR.

7.9 Response Time

The Samsung Odyssey G65D has a good response time. It performs well across its refresh rate range with VRR enabled. That said, there's still smearing and inverse ghosting, and motion looks worse with lower refresh rate signals.

Pros
  • Sharp motion across VRR range.

Cons
  • More blur and smearing at low refresh rates.

6.7 HDR Picture

The Samsung Odyssey G65D has okay HDR picture quality. Although it has a great contrast ratio, its local dimming feature performs terribly and fails to improve the picture quality in dark scenes. It displays a wide range of colors, but vivid colors aren't bright.

Pros
  • High native contrast ratio.

Cons
  • Terrible local dimming feature.

7.9 SDR Picture

The Samsung Odyssey G65D has good SDR picture quality. It has a wide range of colors, and it displays deep blacks next to bright highlights.

Pros
  • High native contrast ratio.

  • Displays wide range of colors.

Cons
9.0 Color Accuracy

The Samsung Odyssey G65D has fantastic color accuracy. Colors are accurate even before calibration, but you still need to calibrate it for the best accuracy.

Pros
  • Accurate colors before calibration.

Cons
  • Full calibration provides best accuracy.

  • 7.8 PC Gaming
  • 7.1 Console Gaming
  • 7.6 Office
  • 7.7 Editing

Performance Usages

  • 7.9 Brightness
  • 7.9 Response Time
  • 6.7 HDR Picture
  • 7.9 SDR Picture
  • 9.0 Color Accuracy
  1. Updated Oct 25, 2024:

    Added the VRR Flicker video with VRR Control on.

  2. Updated Oct 22, 2024: Review published.
  3. Updated Oct 18, 2024: Early access published.
  4. Updated Oct 10, 2024: Our testers have started testing this product.
  5. Updated Oct 04, 2024: The product has arrived in our lab, and our testers will start evaluating it soon.
  6. Updated Sep 25, 2024: We've purchased the product and are waiting for it to arrive in our lab.

Differences Between Sizes And Variants

We tested the 32-inch Samsung Odyssey G65D, which is only the size available, and it's only available at Best Buy in the US. It's an updated version of the Samsung Odyssey G6 S32BG65, which has the same specs but is also available in a 27-inch screen size. You can see the differences between the different Odyssey G6 models below. Note that the full model code may vary between regions and retailers.

SizeUS Model CodeRelease YearNotes
32"LS32BG65DENXGO2024Best Buy Exclusive
27"LS27BG652ENXGO2022-
32"LS32BG652ENXGO2022-

Our unit's label indicates it was manufactured in July 2024. We tested it with firmware 1651.

Compared To Other Monitors

The Samsung Odyssey G6/G65D S32BG65D is a 1440p, 240Hz gaming monitor. It's a Best Buy-exclusive and newer model of the Samsung Odyssey G6 S32BG65. It competes against other 1440p, 240Hz monitors, like the Dell Alienware AW2725DF and the LG 27GR83Q-B, and it's a good alternative to those models if you want something bigger with a higher contrast ratio. That said, there are some downsides to it, as it has worse motion handling at low refresh rates, and distracting VRR flicker with changing frame rates.

Also, make sure to check out our recommendations for the best 240Hz monitors, the best 1440p gaming monitors, and the best Samsung monitors.

Samsung Odyssey G6 S32BG65

The Samsung Odyssey G6/G65D S32BG65D is a newer model than the Samsung Odyssey G6 S32BG65, but they perform very similarly. The main difference is that the S32BG65D is a Best Buy-exclusive model, so choosing one over the other depends on which retailer you want to get your monitor from.

Samsung Odyssey G7 C32G75T

The Samsung Odyssey G7 C32G75T and the Samsung Odyssey G6/G65D S32BG65D are both 1440p, 240Hz gaming monitors, with a few differences. The S32BG65D has HDMI 2.1 bandwidth that you can use to take full advantage of modern graphics cards. The S32BG65D is also the better choice for using it in a bright environment, and it supports Tizen OS, which makes it easy to stream content. That said, the C32G75T provides better motion handling at any refresh rate, which is ideal if your PC can't maintain consistently high frame rates.

Samsung Odyssey Neo G8 S32BG85

The Samsung Odyssey Neo G8 S32BG85 and the Samsung Odyssey G6/G65D S32BG65D are both 240Hz gaming monitors, but there are a few differences. The Neo G8 has a higher 4k resolution, and it features Mini LED backlighting that results in much better picture quality than the Odyssey G6. Another difference is that the Odyssey G6 supports the Tizen smart platform, which makes it easy to stream content without the need for a PC.

LG 27GR83Q-B

The LG 27GR83Q-B and the Samsung Odyssey G6/G65D S32BG65D are competing 1440p, 240Hz gaming monitors. They have different panel types, so the main differences are because of that. The Samsung displays deeper blacks, while the LG has wider viewing angles and is better for co-op gaming. Although the Samsung has better motion handling across its VRR range, the LG has less smearing at low refresh rates, and it doesn't have VRR flicker like the Samsung. Another difference is that the Samsung has the Tizen smart platform built-in, making it easy to stream content.

Dell Alienware AW2723DF

The Samsung Odyssey G6/G65D S32BG65D and the Dell Alienware AW2723DF are competing 1440p gaming monitors with a native 240Hz refresh rate. The main differences come down to their panel types, as the Samsung has better picture quality with deeper blacks and higher brightness, while the Dell has wider viewing angles. The Dell also has better motion handling with less smearing and no VRR flicker. Another difference is that the Samsung supports HDMI 2.1 bandwidth, so it can take full advantage of HDMI 2.1 graphics cards.

+ Show more

Video

Test Results

perceptual testing image
Design
Design
Style
Curved
Yes
Curve Radius
1000R

The Samsung Odyssey G65D has a gaming-oriented design with an aggressively curved screen. It's made entirely of black plastic, and there are some etched designs on the back. It also features RGB lighting below the bottom bezel and on the ring where the stand attaches to the screen.

7.5
Design
Build Quality

The build quality is good. It's well made without any obvious issues, but the biggest downside is that it wobbles easily.

8.5
Design
Ergonomics
Min Height To Top Of Panel
18.3" (46.6 cm)
Height Adjustment
4.7" (12.0 cm)
Tilt Range
-12.5° to 10°
Rotate Portrait/Landscape
Yes, Both Ways
Swivel Range
-15° to 15°
Wall Mount
VESA 100x100

The ergonomics are excellent. You can easily adjust it in a number of ways, which is useful if you want to share your screen with someone next to you. The stand also has a clip for cable management.

Design
Stand
Base Width
22.2" (56.4 cm)
Base Depth
1.2" (3.0 cm)
Thickness (With Display)
12.6" (32.0 cm)
Weight (With Display)
16.0 lbs (7.2 kg)

The tripod stand features wide-set feet, but there's enough space to put your keyboard and mouse between them. The thickness measurement is from the sides of the screen to the back of the screen, and the thickness from the center to the back is 10.8 inches (27.5 cm).

Design
Display
Size
32"
Housing Width
28.1" (71.5 cm)
Housing Height
17.1" (43.5 cm)
Thickness (Without Stand)
4.9" (12.5 cm)
Weight (Without Stand)
12.0 lbs (5.4 kg)
Borders Size (Bezels)
0.2" (0.6 cm)

The thickness measurement is from the sides of the screen to the back, and the thickness from the center to the back is 3.5 inches (9.0 cm).

Design
Controls

The Samsung Odyssey G65D comes with a remote to navigate the Tizen smart platform, and it has a mic for voice control. There's also a directional pad below bottom bezel to change settings and turn the monitor on/off.

Design
In The Box
Power Supply
External Brick

  • HDMI cable
  • DisplayPort cable
  • USB-B to USB-A cable
  • Power cable and brick
  • VESA mounting adapter
  • Remote
  • User guides

Picture Quality
8.3
Picture Quality
Contrast
Native Contrast
3,865 : 1
Contrast With Local Dimming
3,988 : 1

The contrast is great. It displays deep blacks next to bright highlights, and while it has a local dimming feature, it doesn't significantly improve the contrast.

2.0
Picture Quality
Local Dimming
Local Dimming
Yes
Backlight
Edge

The local dimming feature is terrible. It's edge-lit with only eight zones, and it fails to improve the picture quality. Any bright object against a dark background causes an entire zone to light up, which results in distracting blooming. However, most content keeps all the zones on, making the feature ineffective. The video is with Local Dimming on 'High'.

8.5
Picture Quality
SDR Brightness
Real Scene
469 cd/m²
Peak 2% Window
814 cd/m²
Peak 10% Window
847 cd/m²
Peak 25% Window
750 cd/m²
Peak 50% Window
591 cd/m²
Peak 100% Window
502 cd/m²
Sustained 2% Window
802 cd/m²
Sustained 10% Window
836 cd/m²
Sustained 25% Window
745 cd/m²
Sustained 50% Window
590 cd/m²
Sustained 100% Window
502 cd/m²
Automatic Brightness Limiting (ABL)
0.031
Minimum Brightness
38 cd/m²

Settings:

  • Game Picture Mode: Custom (after calibration)
  • Game Mode: On
  • Brightness: 50 (max)
  • Local Dimming: High

The SDR brightness is excellent. It easily gets bright enough to fight glare, and while there are some changes in brightness across different content, it isn't distracting.

7.5
Picture Quality
HDR Brightness
VESA DisplayHDR Certification
DisplayHDR 600
Real Scene
497 cd/m²
Peak 2% Window
768 cd/m²
Peak 10% Window
793 cd/m²
Peak 25% Window
762 cd/m²
Peak 50% Window
588 cd/m²
Peak 100% Window
472 cd/m²
Sustained 2% Window
758 cd/m²
Sustained 10% Window
782 cd/m²
Sustained 25% Window
752 cd/m²
Sustained 50% Window
587 cd/m²
Sustained 100% Window
472 cd/m²
Automatic Brightness Limiting (ABL)
0.030

Settings:

  • Game Picture Mode: Custom
  • Game HDR: On
  • Game Mode: On
  • Brightness: 50 (max)
  • Local Dimming: High

The HDR brightness is good. It gets bright, which is great if you want to use it in a well-lit room. While it gets brightest with small highlights, the local dimming feature fails to make them pop against the rest of the image. Although most scenes are slightly overbrightened, the PQ EOTF tracking is good until there's a sharp cut-off at the peak brightness, meaning it lets highlights get the brightest they could.

The EOTF tracking is worse with Game HDR off, which you can see below:

Local DimmingPQ EOTF
OffGraph
LowGraph
StandardGraph
HighGraph

5.5
Picture Quality
Horizontal Viewing Angle
Color Washout From Left
32°
Color Washout From Right
30°
Color Shift From Left
38°
Color Shift From Right
37°
Brightness Loss From Left
33°
Brightness Loss From Right
31°
Black Level Raise From Left
13°
Black Level Raise From Right
12°
Gamma Shift From Left
16°
Gamma Shift From Right
14°

The horizontal viewing angle is disappointing. The image quickly washes out when viewing it from off center, like if someone sitting next to you is looking at the screen. The curved screen brings the edges closer to your field of vision, so they don't look washed out if you're sitting in front of the monitor.

5.2
Picture Quality
Vertical Viewing Angle
Color Washout From Below
29°
Color Washout From Above
29°
Color Shift From Below
29°
Color Shift From Above
36°
Brightness Loss From Below
31°
Brightness Loss From Above
32°
Black Level Raise From Below
9°
Black Level Raise From Above
9°
Gamma Shift From Below
14°
Gamma Shift From Above
13°

The vertical viewing angle is poor. The image washes out as you view it from below or above.

7.8
Picture Quality
Gray Uniformity
50% Std. Dev.
2.083%
50% DSE
0.172%

The gray uniformity is good. The screen looks uniform in the center, but there's noticeable backlight bleed at the bottom edge, and the sides are darker.

7.0
Picture Quality
Black Uniformity
Native Std. Dev.
1.146%
Std. Dev. w/ L.D.
2.248%

The black uniformity is decent. While the screen is uniform for the most part, the biggest downside is that there's backlight bleed along the top and bottom edges, and the local dimming feature doesn't improve it.

9.1
Picture Quality
Color Accuracy (Pre-Calibration)
Picture Mode
Game (Custom)
sRGB Gamut Area xy
101.6%
White Balance dE (Avg.)
1.95
Color Temperature (Avg.)
6,871 K
Gamma (Avg.)
2.26
Color dE (Avg.)
1.47
Contrast Setting
50
RGB Settings
Default
Gamma Setting
2.2
Brightness Setting
22
Measured Brightness
232 cd/m²
Brightness Locked
No

The accuracy before calibration is fantastic. There are minimal issues with the white balance, colors, and color temperature, but it isn't perfect. Gamma is a bit high, particularly in dark content, so it looks too dark. This monitor doesn't have a dedicated sRGB mode, but if you set Color Space Settings to 'Auto,' it locks colors to the sRGB color space and doesn't disable other settings.

9.5
Picture Quality
Color Accuracy (Post-Calibration)
Picture Mode
Game (Custom)
sRGB Gamut Area xy
96.6%
White Balance dE (Avg.)
0.63
Color Temperature (Avg.)
6,435 K
Gamma (Avg.)
2.18
Color dE (Avg.)
0.75
Contrast Setting
50
RGB Settings
Gain (4,-1,-3), Offset (-1,2,0)
Gamma Setting
2.2
Brightness Setting
9
Measured Brightness
102 cd/m²
ICC Profile
Download

The accuracy after calibration is fantastic. It fixes most issues, but still isn't perfect.

9.0
Picture Quality
SDR Color Gamut
sRGB Coverage xy
96.6%
sRGB Picture Mode
Game (Custom)
Adobe RGB Coverage xy
84.7%
Adobe RGB Picture Mode
Game (Custom)

The SDR color gamut is fantastic. It covers most of the common sRGB color space and has good coverage of the Adobe RGB color space used in content creation. However, it oversaturates red and magenta and undersaturates green and cyan in Adobe RGB.

8.2
Picture Quality
HDR Color Gamut
Wide Color Gamut
Yes
DCI-P3 Coverage xy
91.4%
DCI-P3 Picture Mode
Game (Custom)
Rec. 2020 Coverage xy
66.8%
Rec. 2020 Picture Mode
Game (Custom)

The HDR color gamut is great. It displays a wide range of colors in the DCI-P3 color space that's used in most HDR content, and there are minimal inaccuracies. However, its coverage of the wider Rec. 2020 color space is more limited, and it has worse tone mapping.

8.1
Picture Quality
HDR Color Volume
1,000 cd/m² DCI-P3 Coverage ICtCp
83.1%
DCI-P3 Picture Mode
Game (Custom)
10,000 cd/m² Rec. 2020 Coverage ICtCp
36.5%
Rec. 2020 Picture Mode
Game (Custom)

The HDR color volume is great. It displays dark colors well, particularly in the DCI-P3 color space, but vivid colors aren't very bright.

7.5
Picture Quality
Text Clarity
Pixel Type
VA
Subpixel Layout
RGB

The text clarity is good. Using Windows ClearType (top photo) helps improve the boldness of letters and makes them easier to read. These photos are in Windows 10, and you can also see them in Windows 11 with ClearType on and with ClearType off.

7.1
Picture Quality
Reflections
Screen Finish
Matte
Total Reflections
6.1%
Indirect Reflections
3.4%
Calculated Direct Reflections
2.7%

The reflection handling is decent. The matte screen coating diffuses light fairly well, but reflections are distracting if you place it in very bright environment, like opposite a sunny window.

9.8
Picture Quality
Gradient
Color Depth
10 Bit

The gradient handling is fantastic. There's minimal banding between shades of similar colors.

Motion
8.0
Motion
Refresh Rate
Native Refresh Rate
240 Hz
Max Refresh Rate
240 Hz
Max Refresh Rate Over DP
240 Hz
Max Refresh Rate Over HDMI
240 Hz
Max Refresh Rate Over DP @ 10-bit
240 Hz
Max Refresh Rate Over HDMI @ 10-Bit
240 Hz

You can reach the max refresh rate with any connection type, but your graphics card needs to use Display Stream Compression (DSC) to reach its max refresh rate with 10-bit signals over DisplayPort.

Motion
Variable Refresh Rate (VRR)
Variable Refresh Rate
Yes
FreeSync
Yes
G-SYNC
Compatible (Tested)
VRR Maximum
240 Hz
VRR Minimum
< 20 Hz
VRR Supported Connectors
DisplayPort, HDMI

NVIDIAVRR MinVRR Max
DisplayPort<20Hz240Hz
HDMI<20Hz240Hz
AMDVRR MinVRR Max
DisplayPort<20Hz240Hz
HDMI<20Hz240Hz

On top of supporting FreeSync VRR and G-SYNC compatibility, this monitor also supports HDMI Forum VRR.

8.2
Motion
VRR Motion Performance
Recommended VRR OD Setting
Faster
Variable Overdrive Advertised
No
Avg. CAD
141
Best CAD
129
Worst CAD
164

Frame RateCAD HeatmapRT ChartPursuit Photo
239HeatmapChartPhoto
165HeatmapChartPhoto
144HeatmapChartPhoto
120HeatmapChartPhoto
100HeatmapChartPhoto
80HeatmapChartPhoto
60HeatmapChartPhoto

The Samsung Odyssey G65D has great motion handling across its VRR range. The three Response Time overdrive settings perform fairly similarly, but 'Faster' provides the best performance across the VRR range. Motion looks sharp, but there's still smearing, and it has some inverse ghosting as the refresh rate drops.

8.0
Motion
Refresh Rate Compliance
Compliance @ Max Hz
51%
Compliance @ 120 FPS
67%
Compliance @ 60 FPS
82%

The refresh rate compliance is great. Although its response time isn't fast enough to make full color transitions before the monitor draws the next frame at the max refresh rate, it's much better at lower refresh rates.

8.2
Motion
CAD @ Max Refresh Rate
OD Transition Max Refresh Rate
Recommended Overdrive Setting
Extreme
Avg. CAD
125
Best 10% CAD
42
Worst 10% CAD
226

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto

The CAD at the max refresh rate of 240Hz is great. The recommended Response Time setting is 'Extreme' because it has the least amount of motion blur, but there's still smearing and some inverse ghosting.

Motion
Response Time @ Max Refresh Rate
Recommended Overdrive Setting
Extreme
First Response Time
2.9 ms
Total Response Time
6.2 ms
RGB Overshoot
8 RGB
Worst 10% First Response Time
8.6 ms
Worst 10% Total Response Time
12.3 ms
Worst 10% RGB Overshoot
23 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap

7.3
Motion
CAD @ 120Hz
OD Transition 120Hz
Recommended Overdrive Setting
Standard
Avg. CAD
183
Best 10% CAD
58
Worst 10% CAD
328

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto

The CAD at 120Hz is decent. Unlike at the max refresh rate, the three overdrive settings perform nearly exactly the same, and there's blur and smearing. They're like this if you start gaming at 120Hz because they perform differently if you start at a higher refresh rate and use VRR to go down to 120Hz, as you can see in VRR Motion Performance.

Motion
Response Time @ 120Hz
Recommended Overdrive Setting
Standard
First Response Time
8.2 ms
Total Response Time
8.8 ms
RGB Overshoot
1 RGB
Worst 10% First Response Time
16.2 ms
Worst 10% Total Response Time
16.2 ms
Worst 10% RGB Overshoot
8 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap

6.9
Motion
CAD @ 60Hz
OD Transition 60Hz
Recommended Overdrive Setting
Standard
Avg. CAD
209
Best 10% CAD
57
Worst 10% CAD
398

Overdrive ModeCAD HeatmapRT ChartPursuit Photo
StandardHeatmapChartPhoto
FasterHeatmapChartPhoto
ExtremeHeatmapChartPhoto

The CAD at 60Hz is okay. Like at 120Hz, the three Response Time settings perform similarly, as they all have motion blur and smearing with fast-moving objects.

Motion
Response Time @ 60Hz
Recommended Overdrive Setting
Standard
First Response Time
10.4 ms
Total Response Time
13.0 ms
RGB Overshoot
2 RGB
Worst 10% First Response Time
17.6 ms
Worst 10% Total Response Time
17.9 ms
Worst 10% RGB Overshoot
11 RGB

Overdrive ModeFirst Response HeatmapTotal Response HeatmapRGB Overshoot Heatmap
StandardHeatmapHeatmapHeatmap
FasterHeatmapHeatmapHeatmap
ExtremeHeatmapHeatmapHeatmap

Motion
Backlight Strobing (BFI)
Backlight Strobing (BFI)
Yes
Maximum Frequency
60 Hz
Minimum Frequency
60 Hz
Longest Pulse Width Brightness
421 cd/m²
Shortest Pulse Width Brightness
421 cd/m²
Pulse Width Control
No
Pulse Phase Control
No
Pulse Amplitude Control
Yes
VRR At The Same Time
No

SettingsInput LabelGame ModePursuit
Photo
Backlight
Graph
Picture Clarity SettingsBlu-rayOffPhotoGraph
Game Motion Plus SettingsGame ConsoleOnPhotoGraph

The Samsung Odyssey G65D has an optional backlight strobing feature to reduce persistence blur, but it's limited in how you can use it. It only flickers at 60Hz and causes image duplication. 

There are two ways to enable the setting. You can enable it through the Picture Clarity Settings as long as you have VRR off and Game Mode disabled with the input label on 'Blu-ray,' which increases the input lag. If you want to use it in Game Mode with VRR enabled, you can enable the feature through the Game Motion Plus Settings instead, and you need to change the input label to 'Game Console.'

2.0
Motion
VRR Flicker
Dark Gray Flicker
5.0 RGB
Middle Gray Flicker
7.2 RGB
Light Gray Flicker
6.1 RGB

The Samsung Odyssey G65D has terrible VRR flicker with changing frame rates. It's mostly distracting in dark scenes and dark parts of brighter scenes. There's a VRR Control setting that eliminates the VRR flicker, but it introduces stutter and increases the input lag instead. You can see the results for it below:

10
Motion
Image Flicker
Flicker-Free
Yes
PWM Dimming Frequency
0 Hz

The backlight is completely flicker-free, which helps reduce eye strain if you're sensitive to it.

Inputs
8.9
Inputs
Input Lag
Native Resolution @ Max Hz
3.1 ms
Native Resolution @ 120Hz
5.5 ms
Native Resolution @ 60Hz
10.3 ms
Backlight Strobing (BFI)
14.4 ms

Settings:

  • Game Mode: On

The input lag is low for a responsive feel, as long as you have Game Mode enabled. Using VRR Control adds a full frame of input lag, and disabling Game Mode increases the input lag significantly.

6.9
Inputs
Resolution
Native Resolution
2560 x 1440
Aspect Ratio
16:9
Megapixels
3.7 MP
Pixel Density
93 PPI
6.6
Inputs
PS5 Compatibility
4k @ 120Hz
No
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes

This monitor works well with the PS5. It supports most signals without issue, but you can only get downscaled 4k @ 60Hz signals by disabling Game Mode, which turns off VRR and increases the input lag.

6.6
Inputs
Xbox Series X|S Compatibility
4k @ 120Hz
No
4k @ 60Hz
Yes
1440p @ 120Hz
Yes
1440p @ 60Hz
Yes
1080p @ 120Hz
Yes
1080p @ 60Hz
Yes

This monitor works well with the Xbox Series X|S. You can get a downscaled 4k @ 60Hz signal by disabling Game Mode, which turns VRR off and increases the input lag. However, because the Xbox only supports HDR with 4k signals, this is the only way to use HDR on the monitor.

Inputs
Inputs Photos
Inputs
Video And Audio Ports
DisplayPort
1 (DP 1.4)
Mini DisplayPort
No
HDMI
2 (HDMI 2.1)
HDMI 2.1 Rated Speed
40Gbps (FRL 10x4)
DVI
No
VGA
No
Daisy Chaining
No
3.5mm Audio Out
1
3.5mm Audio In
No
HDR10
Yes
3.5mm Microphone In
No

The monitor has an RJ45 Ethernet port that's useful if your computer doesn't have one, or if you want a wired connection to stream content from Tizen OS.

Inputs
USB
USB-A Ports
2
USB-A Rated Speed
5Gbps (USB 3.2 Gen 1)
USB-B Upstream Port
Yes
USB-C Ports
0
USB-C Upstream
No USB-C Ports
USB-C Rated Speed
No USB-C Ports
USB-C Power Delivery
No USB-C Ports
USB-C DisplayPort Alt Mode
No USB-C Ports
Thunderbolt
No
Inputs
macOS Compatibility

ConnectionHDMI 2.0HDMI 2.1USB-C to DP
Max Refresh Rate120Hz240Hz240Hz
VRR RangeN/A48-240Hz60-240Hz
HDRYesYesYes

The Samsung Odyssey G65D works well with macOS. There aren't any issues, and if you're using a MacBook, windows move to the screen when you close the lid, and they return to their original position when reopening the lid or waking the laptop up from sleep.

Features
Features
Additional Features
Speakers
Yes
RGB Illumination
Controllable
Multiple Input Display
No
KVM Switch
No

The Samsung Odyssey G65D has a few extra features, like Tizen OS, so you can stream content without a PC. It has a Multi-View feature, but it isn't a true Picture-in-Picture/Picture-by-Picture mode because you can't view two external sources at once. Rather, you can view an image from one external source and one built-in app.

There are other gaming-oriented features, including:

  • Core Lighting: Controls the RGB lighting.
  • Eye Saver Mode: Decreases blue light to help reduce eye strain.
  • Game Mode: Provides the lowest input lag.
  • Ultrawide Game View: Simulates a 21:9 aspect ratio, which adds black bars to the top and bottom of the screen.
  • Virtual Aim Point: Adds a virtual crosshair on the screen.

Features
On-Screen Display (OSD)